Given a simple brief to make a horse-jumping game for Girlguiding’s Brownie website, I developed the premise and designed the characters for this 3D adventure. I designed background textures, 2D animated rotating characters, created the sound effects and coded the game – basically everything you can see or hear.
Aimed at promoting awareness of energy use and ecological issues, I developed the premise of this city-sim game. Coding involved developing a custom ‘A star’ path-finding routine to direct traffic and pedestrians.
I took the premise of a simple water-safety quiz and developed it into this fish-collecting interactive aquarium. The game leverages Flash’s Stage3D classes for ultra-fast GPU 3D rendering. Development included designing various fish and whale models in 3DS Max and surface texture design in Photoshop. Character animation was achieved by coding pixel-shaders that interpolate between the vertex positions of two models for each character.
Development of this Flash demo has included texture and 3D model design (in Photoshop and 3DS Max), pixel-shader coding, sound design and development in ActionScript3. It is a work in progress and currently takes a little while to load, but I think the wait is worth it. So far you can travel from planet to planet, destroy enemy ships and send communications. You can even dock with space stations and accept missions. I’m planning to move development to Unity 3D at some point soon.